For those who came in late (new readers start here!): deep below the surface of Shaarn, our adventurers confront a terror of legend that has already killed… and threatens to do so again in its own quest! By John Freeman… Read More ›
Reeling from the appearance of one of the world’s gods, our party flee a strange underworld — but there is further danger ahead… By John Freeman & Smuzz, Art by Smuzz, lettered by Jim Campbell
In which Beloc realizes he really, really should listen to Ardahl when he tells him not to meddle with things he doesn’t understand…
After battling dwarves in a strange metal-lined cavern somewhere below the surface of their world, the cleric, Zingamy, must now seek control of a dangerous religious artefact… Story by John Freeman & Smuzz, art by Smuzz, lettering by Jim Campbell
While exploring a Dwarf Mine, our Taskers – assigned to recover a mysterious religious artefact – stumble into a world of metal… and some dangerous Dwarves. Dwarves that see them as an equally dangerous contagion!
Dwarves. Cute cuddly folk with beards, right? Wrong. So, very, very wrong… Chapter Four of “Crucible” draws to a close. Story by John Freeman, Art by Smuzz, Lettering by Jim Campbell.
If you’re going to explore an ancient Dwarf Mine, it might help to know what the Dwarves are… and whatever you do, don’t switch them on!
Deep in the Deep Stone mine, the party have come across a strange metal-clad room… what is its purpose, and what dangers lurk there?
And down the rabbit hole we go, dear readers. What, you were expecting cuddly dwarves? A dragon? We hope you aren’t disappointed. We do hope you’re at least a little taken aback…