Call For Papers: Retro! Time, Memory, Nostalgia – The Ninth International Graphic Novel and Comics Conference

The organisers of Retro! Time, Memory, Nostalgia – The Ninth International Graphic Novel and Comics Conference taking place at Bournemouth University (Wednesday 27th  – Friday 29th June 2018) have issued a Call for Papers.

Here’s their appeal:

Retro – a looking to the past – is everywhere in contemporary culture. Cultural critics like Frederic Jameson argue that retro and nostalgia are symptoms of postmodernism – that we can pick and choose various items and cultural phenomena from different eras and place them together in a pastiche that means little and decontextualizes their historicity. However, as Henri Bergson argues in Memory and Matter, the senses evoke memories, and products of popular culture, like comics, can bring the past to life in many ways. The smell and feel of old paper can trigger memories just as easily as revisiting an old haunt or hearing a piece of music from one’s youth. 

As fans and academics we often look to the past to tell us about the present. We may argue about the supposed “golden age” of comics. Our collecting habits may even define our lifestyles and who we are. But nostalgia has its dark side and this continuous looking to the past is regarded by some as a negative emotion in which we aim to restore a lost adolescence. In Mediated Nostalgia, Ryan Lizardi argues that the contemporary media fosters narcissistic nostalgia ‘to develop individualized pasts that are defined by idealized versions of beloved lost media texts’ (2). This argument suggests that fans are media dupes lost in a reverie of nostalgic melancholia; but is belied by the diverse responses of fandom to media texts. Moreover, ‘retro’ can be taken to imply an ironic appropriation. Whereas nostalgia suggests that we take comfort in an illusionary past, retro can suggest performance and an active use of the past to comment on the present.

The Ninth International Graphic Novel and Comics Conference will investigate the complex relationship between time, memory, nostalgia and retro. We invite papers themed around, but not limited to, the following:

  • Preserving, restoring and reprinting old comics
  • The materiality of comics
  • The role of nostalgia in comics histories 
  • Collecting and archiving comics
  • Comics exhibitions or museum exhibits
  • Recovered histories, forgotten voices (e.g. minority creators/audiences, overlooked roles)
  • Reboots and reworkings of old characters
  • Evoking older styles and printing methods
  • Envisaging characters in different eras (e.g. Marvel 1602, Elseworlds)
  • Biographies, autobiographies, histories
  • Uses of memory in comics genres (e.g. graphic medicine, dementia studies)
  • Playing with time, time travel themes, parallel universes
  • Fan practices: collecting, creating, restoring
  • Lost or endangered spaces: comics studios, the newsstand, comics shops

 The organisers welcome proposals for themed panels (maximum three papers) or individual twenty-minute presentations relating to comics and graphic novels from practitioners and scholars of all fields. Please submit an abstract (300 words) and short biography (100 words) to by 1st February 2018.

Web: | Follow IGNCC on Twitter @IntGNComicsConf | Join the Facebook group: International Conference of Graphic Novels and Comics for updates | Social Media hashtag #IGNCC18          

John Freeman

The founder of downthetubes, John describes himself as is a "freelance comics operative", currently working as a freelance editor for TITAN COMICS, as Creative Consultant on the new DAN DARE audio adventures for B7 Media, and on promotional work for the LAKES INTERNATIONAL COMIC ART FESTIVAL and LANCASTER COMICS DAY. John has worked in British comics publishing for over 30 years, starting out at Marvel UK, where he edited a number of the Genesis 1992 books with Paul Neary. His numerous credits include editor of titles such as Doctor Who Magazine at Marvel and Star Trek Magazine and Babylon 5 Magazine at Titan Magazines, where he was Managing Editor. He also edited STRIP Magazine and worked as an editor on several audio comics for ROK Comics, including TEAM M.O.B.I.L.E. and THE BEATLES STORY. Most recently he is writing CRUCIBLE as a creator-owned project with 2000AD artist Smuzz, published on Tapastic; and DEATH DUTY and SKOW DOGS with Dave Hailwood for the digital comic 100% Biodegradable.

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