Brains in jars? All-out robot battles? creeping horror in Mega-City One? if only one of those concepts tickles your fancy, then it’s more than enough for you to pick up 2000AD Prog 2070, which comes with a thoroughly spooky, haunting cover from Dave Taylor.
Judge Dredd is investigating weirdness thats arrived, Quatermass-style, in a ship frm space, and the body count is climbing already. I’m getting the sense from Ian Edginton’s script that we may have an ememy here that could yet be on a par with the Dark Judges once revealed, and i hope I’m not being misled.
Meanwhile, there’s an absolutely stonking episode of A.B.C. Warriors to savour with Clint Langley simply knocking it out of the park as we head toward — possibly — a finale that just might see the end of a ling-running character. You can feel metal clang on metal as the Warriors clash with other killer robots.
There’s no shortage of action in “Savage“, either, as a desperate escape takes a bad turn. smashing black and white art from Patrick Goddard complements Pat Mills script perfectly.
Given all the gloriously crazed gun-toting action in “Bad Company”, the only quiet moments this issue are in “Brass Sun”, beautifully rendered by INJ Culbard, and even there the peace as characters catch up is not going to last.
A belting prog, well worth your hard-earned Galactic Groats! It’s available now from all good comic shops and newsagents.
Judge Dredd » Live Evil (Part 2)
Mega-City One, 2140 AD. Home to over 72 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Unemployment is near total, boredom universal, and crime is rampant. It’s a powder-keg waiting to explode, and only the zero-tolerance Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law!
A.B.C. Warriors » Fallout (Part 10)
Mars, the far future. War droids created for a conflict that ended centuries ago, the ABC WARRIORS are resistant to Atomic, Bacterial and Chemical warfare. Charged with bringing peace to the civil war-ravaged frontier colonies on the Red Planet, the Mek-nificent Seven have recently recruited the mechanic Tubal Caine, who was once Happy Shrapnel. Now, they’re determined to take down the villainous Howard Quartz…
Bad Company » Terrorists (Part 10)
It has been a decade since man fought the Krool on the planet Ararat. Danny Franks was just a raw recruit until he was drafted into the guerrilla unit known as BAD COMPANY. Kano, Fly-Trap, Mad Tommy and Thrax were living in a veterans’ compound, dosed in psyche-chem to keep the memories at bay, when they realised the truth about the war had been hidden from them. They busted out, and are now enemies of the state…
Savage » The Thousand Year Stare (Part 10)
In 1999, Britain was invaded by the Volgans, and lorry driver BILL SAVAGE’s family were killed. He led the resistance to victory in 2010, when the enemy surrendered. Now, in 2015, Savage has been stationed in Volgan-occupied Berlin under the guise of bar owner Herr Wilder, but his hatred of Volgans caused him to go on killing sprees. He has teamed up with Volgan police officer Nika Volodina to investigate Volgan experiments…
Brass Sun » Engine Summer (Part 10)
The Orrery is a clockwork solar system, a clutch of planets orbiting a vast BRASS SUN, but the outer worlds are freezing as the sun dies. Young Wren must find the elements of the key that will restart the sun, and has embarked on an epic quest with conductor novice Septimus. An aspect of the Blind Watchmaker, The Orrery’s creator, was implanted in Wren’s head, and she’s now transferred it to Arthur, a robot assassin…
Also on Sale Now…
Don’t miss Judge Dredd Megazine 393; 2000AD: The Ultimate Collection Volume 12 (with Nikolai Dante); and, out this week, Psi-Judge Anderson – The Trip, Issue 82 of the Judge Dredd Mega Collection, a story by Alan Grant with art by Dave Taylor and Boo Cook.
Cassandra Anderson is Psi-Division’s most gifted telepath, and one of its most experienced operatives. She’s faced down the Dark Judges, prevented numerous catastrophes – but even as she approaches middle age she’s still not prepared for the horrors the city can unleash. From giant city-block robots to demonic manifestations, mind-altering substances to virtual-reality killers, these cases will test her psychic abilities to the limit…
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