Garth – Strip Checklist

Garth from the Daily Mirror
Art by Frank Bellamy

Strip dates given are those of their original appearance in the British newspaper the Daily Mirror, first compiled by Geoffrey Wren and Ann Holmes and updated by Ant Jones and Philip Harbottle

See Also:

Garth: An Introduction

No Story Writer Artist Date Code Number of strips Reprinted
1 Garth

Writer: Don Freeman & Stephen Dowling

Artist: Stephen Dowling & John Allard

Published: 24th July January 1943 – 11th March 1944 (B175 – C61)

Number of Episodes: 197

The opening adventure was set in a mythical “Lost Horizon” type of world. Creator Steve Dowling was an admirer of Milton Caniff’s Terry and the Pirates, and its mysterious Far Eastern setting. “

Lashed to a raft, after days adrift, delirious and suffering from partial amnesia, Garth is washed up on a strange shore. Here he is found by an attractive native girl, Gala, who administer the kiss of life.

Gala is a member of an underground opposed to the tyrannical rule of a High Priest, who plans to invade a neighbour country. Garth agrees to help her cause by pretending to act as a figurehead ruler under the High Priest.

Using his great strength and cunning, Garth defeats the tyrant and his murderous High Priestess Ola, and helps Gala’s father find his long-lost daughter. Garth then travels on by balloon, hoping to reach western civilisation and restore his memory.

Synopsis by Philip Harbottle

DF/SD SD/JA 24/7/43 – 11/3/44 B175 – C61 197
2 Children of the Dawn

Writer: Don Freeman

Artist: Stephen Dowling & John Allard

Published: 13th March 1944 – 5th August 1944 (C62 – C186)

Number of Episodes: 125

Garth’s balloon crashes in icy mountains, and he encounters an isolated race of cave people. He rescues a girl from a ritual sacrifice (whom he christens ‘Dawn’) and teaches her rudimentary English. Dawn wants Garth as her mate! Embarrassed by her attentions, Garth moves on down river in a log canoe, rescuing the beautiful dark-haired Karen Karolenskaya from drowning. Karen is hard and sophisticated, the antithesis of the clinging Dawn. She introduces Garth to Professor Jules Lumiere, the leader of her scientific expedition that includes a Japanese explorer looking for mammoth remains.

Garth shows Lumiere the lost tribe, and they are joined by the besotted Dawn, to the cynical amusement of Karen (who also has designs on Garth). They find an entire mammoth preserved in a glacier, and after Garth saves the party (with Karen’s help) from the treacherous Japanese, they transport the mammoth (encased in ice) back to Lumiere’s island laboratory.

Synopsis by Philip Harbottle

DF SD/JA 13/3/44 – 5/8/44 C62 – C186 125
3 The Island Laboratory

Writer: Don Freeman

Artist: Stephen Dowling & John Allard

Published: 7th August 1944 – 16th September 1944 (C187 – C222)

Number of Episodes: 36

With this story the plotline develops into science fiction. Arrived at Lumiere’s island, Garth finds an ultra-modern scientific research centre, Dawn is dressed in modern clothing and continues her education — and her rivalry with Karen for Garth’s affections. Lumiere carries out a successful experiment to resuscitate the frozen mammoth, which runs amok. Only Garth’s strength saves the party.

Lumiere then offers to help Garth regain his memory by putting him under the influence of his ‘recapitulator’, an electronic gizmo designed to put those under its influence into a trance, when they will experience their past lives as a speeded-up dream. Garth is to relive his past reincarnations up to the moment when he lost his memory.

Lumiere warns that during moments of crisis or peril, he must utter the Indian evocation “KARMA” in order to pass safely to his next existence. Karen and Dawn also volunteer to share Garth’s trance.

Synopsis by Philip Harbottle

 

DF SD/JA 7/8/44 – 16/9/44 C187 – C222 36
4 The Seven Ages of Garth

Writer: Don Freeman

Artist: Stephen Dowling & John Allard

Published: 8th September 1944 – 20th January 1946 (C23 – E17)

Number of Episodes: 413

In this epic story, Garth is regressed back into seven former lives. He adventures variously as a British slave during the Roman occupation of Britain, a 12th century Crusader, a participant in the Wars of the Roses, an Elizabethan sea captain, a Cavalier fighting the Roundheads, and in a climactic final previous life he is an Englishman caught up in the French Revolution. In each segment, Garth lives the last weeks of an earlier life as a man of that period in time and he finally comes to a bloody and heroic death.

Thanks to Lumiere’s foresight, Garth is conditioned to visualise the word ‘KARMA’ at the moment of death, enabling him to jump to his next life. Throughout the tales, Karen and Dawn (avariciousness and virtue respectively) share Garth’s lives in their own earlier incarnations.

Written during the exigencies of wartime, these fascinating stories are both frank and brutal.

Synopsis by Philip Harbottle

DF SD/JA 18/9/44 – 20/1/46 C223 – E17 413
5 The Saga of Garth

Writer: Don Freeman

Artist: Stephen Dowling & John Allard

Published: 22nd January 1946 – 20th July 1946 (E18 – E171)

Number of Episodes: 154

In this last phase of his trance, Garth relives his earliest years in the present.

Shipwrecked off the island of Thule, the baby Garth is washed ashore in a crib with a strangely inscribed sword. He is adopted by Ragnar, leader of a community descended from Vikings, and his wife Thora. With his great strength of mind and body as he matures, Garth seems destined to succeed Ragnar as leader.

Ragnar’s renegade brother, Sven, leads a gang who loot wrecks washed up on the isle. Enraged to discover his daughter Gerda plans to marry Garth, Sven tries to shoot him. Seeing his action, Gerda runs to warn Garth — straight into the line of fire. Garth kills Sven in retribution, and buries Gerda where she died, along with the sword found in his crib.

Synopsis by Philip Harbottle

 

DF SD/JA 22/1/46 – 20/7/46 E18 – E171 154
6 The Awakening of Garth

Writer: Don Freeman

Artist: Stephen Dowling & Dick Hailstone

Published: 22nd July 1946 – 19th October 1946 (C172 – E249)

Number of Episodes: 78

Garth joins the Royal Navy, to fight the Nazis. His ship is sunk in the China Seas, and he abandons ship on a raft, eventually being washed up on a strange shore to be found by Gala.

His memory restored, Garth has Lumiere fly him to Thule, to see his adoptive parents. Lumiere’s mystic ray has imbued Garth’s body with an electro-magnetic energy, causing any electric machinery near him to cut out. These powers enable Garth to prevent the government from turning Thule into a radio and electronics centre, and return control of the island to Ragnar.

Karen and Dawn have followed Garth, but still mourning Gerda, he tells them he is not interested. Rebuffed, Karen flies off, leaving Dawn behind. Lumiere perforce becomes her guardian.

Because of his unique powers, Garth is then recruited as a special agent by the foreign office to undertake a top-secret mission in India…

Synopsis by Philip Harbottle

DF SD/DH 22/7/46 – 19/10/46 E172 – E249 78
7 The Quest of the G-Ray

Writer: Don Freeman

Artist: Stephen Dowling & Dick Hailstone

Published: 21st October 1946 – 26th April 1947 (E250 – F99)

Number of Episodes: 159

British Intelligence tells Garth that a Russian scientist, Oscar Villani, has established a scientific citadel behind an energy barrier in a remote area of India. He is working on applications of the same electro-magnetic energy suffusing Garth (the “G-Ray”) to threaten the world. Only Garth can penetrate the energy barrier. Lumiere puts Dawn in a Finishing School and accompanies Garth on his mission to neutralise Villani. Captain Stark, a double agent (working for Villani), captures Dawn fleeing the Finishing School and learns of Garth’s mission. Posing as a British agent, he accompanies them, with Dawn disguised as Ali, his Indian boy servant

Stark plans to overpower Garth and deliver him to Villani so he can learn from him the secret of his G-Ray powers. Stark’s brutality to Dawn causes her to reveal Stark’s treachery, but Stark succeeds in shooting and wounding Lumiere and trapping Garth in a deep animal-trap pit.

Then, unexpectedly, enter Karen, engaged on the same mission as Garth, but working for the Russians. After aiding Lumiere to recover and then rescuing Garth from the pit, she joins forces with him. Stark is killed, but Dawn is captured by Villani.

Posing as a defector willing to assist him, Karen gains Villani’s confidence. She learns that he has built the Brain, a fantastic electronic computer, with which he is able to keep the superstitious locals in subjection. Garth penetrates the citadel to rescue Dawn. Expecting his attack, Villani has programmed the Brain to hate and destroy Garth by projecting deadly G-Rays—only to get in its line of fire and be destroyed himself.

Synopsis by Philip Harbottle

DF SD/DH 21/10/46 – 26/4/47 E250 – F99 159
8 Garth Versus The Brain

Writer: Don Freeman

Artist: Stephen Dowling and Dick Hailstone

Published: 28th April 1947 – 15th August 1947 (F100 – F194)

Number of Episodes: 95

Having wrested control of Villani’s citadel, Garth invites the formerly oppressed local people to occupy it. But as Villani died the Brain had absorbed from his mind all his cunning and guile. Garth gradually loses the radiant energy from his body, but the immobile Brain still retains it, and the power to destroy assailants entering its machine room.

Garth activates a switch operating a super-metal insulating door to the room, so there is a stand-off.

The Brain broadcasts sound waves throughout the city and outside, exhorting the brutal Janus, Villani’s former Janissary whom Garth had exiled, to gain recruits to attack the city and kill Garth.

Garth realizes the Brain is vulnerable to a dynamite explosion from the cellars beneath it, and risking his life succeeds in blowing it up. Janus is killed in a final showdown with Garth, thanks to an invention of Lumiere’s derived from the insulated door.

Synopsis by Philip Harbottle

 

DF SD/DH 28/4/47 – 15/8/47 F100 – F194 95
9 Deep Waters

Writer: Don Freeman

Artist: Stephen Dowling and Dick Hailstone

Published: 16th August 1947 – 24th January 1948 (F195 – G21)

Number of Episodes: 137

Scientists worldwide are researching the G-ray, following Lumiere’s discovery that it can be maintained with glaucosite, a mineral found only on the ocean floor, its purity increasing at greater depths. Glaucosite has been discovered off Crater Island in the Indian Ocean. Spurned by Garth, Karen elects to join her own government’s mission there. Soon afterwards Garth and Lumiere are similarly engaged by the British government.

En route with Dawn, their plane is attacked by another flyer and shot down over the ocean. Garth catches a glimpse of one of his attackers—a white bearded man. They are rescued by a passing British government ship, the “Research.” Captain Steel informs them that he is bringing scientific equipment for Lumiere to Crater Island. On arrival they find many nations on the same mission, and in the international saloon bar they come across Karen, who faints at the sight of Garth.

At the quayside Garth sees the white-haired man disembarking from a private yacht. Steel identifies him as Baron Von Grimm, a “harmless” hermit author studying folklore. Before Garth can challenge him, they learn that some presumed monster in the deeps has been decapitating divers. On his first undersea exploration Garth catches a glimpse of figures lurking in a marine forest, but is then attacked by a giant swordfish.

Meanwhile, Von Grimm encounters Karen who challenges his earlier story to her about witnessing Garth’s plane crash through mechanical failure.

Garth vanquishes the fish and returns to the surface convinced that the divers were killed by a human agency. Whilst Lumiere is assembling an apparatus to adapt Garth’s body to withstand pressures at greater depths, Garth follows Karen as she visits Von Grimm’s private estate. He pretends to be a writer, descended from the famous German brothers. Karen discovers he is lying, but before she can warn Garth she is badly concussed. Garth rushes her to hospital, then rejoins Lumiere, who adapts his body to withstand pressures at greater depths than other divers can go.

Garth descends to the deeps, but is drawn by a powerful current into a submarine cave beneath a volcanic island known as Moaning Isle. Here he discovers the wreck of a ship, before returning to the surface. News of his discovery reaches Von Grimm, whose men have been killing divers before they can discover the cave entrance. The wreck has a cargo of gold bullion, which Von Grimm is planning to salvage.

After Garth makes his third descent, the now-recovered Karen volunteers to receive Lumiere’s de-pressurising treatment, so she can warn Garth. In the deeps she aids Garth in battling with Von Grimm’s men, shooting one, whilst Garth decapitates another killer with his own sword.

Pursued by the “Research” Von Grimm’s yacht enters a cleft too narrow for the larger vessel to follow, so Garth and Karen swim ashore to locate its hiding place. They are ambushed by Von Grimm and his band of Lascars. In the ensuing struggle, Garth hurls Von Grimm into the creek, to his presumed death. However he survives and is picked up by his yacht, which returns to Crater Island. Here he recruits some unscrupulous characters from the other expeditions to aid him in salvaging the gold. He is observed by Dawn, whom he kidnaps and takes back to his estate, instructing his men go ahead of him to Moaning Isle.

Returned to Crater Island, Garth sets off for Von Grimm’s estate in search of Dawn. As Garth fights his servant, Von Grimm’s bungalow is set on fire, and Von Grimm escapes, carrying Dawn over his shoulder. Pursued by Garth, he plunges over the rim of an extinct volcano. Garth believes he has committed suicide—taking Dawn with him!

 

Synopsis by Philip Harbottle

DF SD/DH 16/8/47 – 24/1/48 F195 – G21 137
10 Into the Abyss

Writer: Don Freeman

Artist: Stephen Dowling and Dick Hailstone

Published: 26th January 1948 – 10th April 1948 (G22 – G86)

Number of Episodes: 65

Lumiere plans to salvage the gold by descending from the “Research” in a bathysphere, from which Garth can swim to the wreck and attach cables to the gold chests. Special apparatus will then draw both gold and Garth back to the bathysphere against the current.

Whilst these preparations are made outside the cave entrance, Von Grimm’s men have neared the cave by descending from the surface down a network of lava tunnels, to await Von Grimm’s arrival. He has fooled Garth by descending hidden steps inside the crater.

However, the powerful current drags not only Garth but the bathyscape containing Lumiere and Karen, into the flooded cave. It strikes and jolts the wreck like a cannon ball, uncorking another shaft up which they are ejected in a waterspout into a cave above. The jolted wreck settles back, resealing the shaft. Basalt pillars in the caves impregnated with glowing glaucosite provide the underground with illumination.

Garth frees the dazed Lumiere and Karen from the battered bathysphere, and then explores the network of tunnels alone, seeking a way out. With his knife he carves a trail on the walls, to find the way back.

Von Grimm, with his captive Dawn, has rejoined his men. He leaves her with them whilst seeking his old escape route from the cave of the gold ship. As he and Garth converge in the tunnels, Garth is suddenly attacked by a gigantic spider emerging from a hole in the rock walls. Observing Garth’s death struggle, Vin Grimm decides to follow his marked trail, which leads him to Lumiere and Karen. He overhears Lumiere telling Karen of his plan to raise the gold ship to the surface of the Isle by dropping depth charges, forcing it up the shaft on a waterspout. He ties them up at gunpoint, then goes to rejoin his men and implement Lumiere’s explosives plan.

Meanwhile, with his knife and super strength, Garth fights free of the spiders, and then rescues Dawn from Von Grimm’s gang. Von Grimm returns, and as Garth closes with him, a recovered gangster smashes a rifle butt on his head, stunning him. During the struggles another giant spider has dragged Dawn back to its lair. Leaving Garth for dead, Von Grimm and his men return to the cave and set their explosives before withdrawing to the safety of their camp above. Lumiere and Karen are left behind to die in the explosion.

As Garth recovers he hears Dawn’s cries, and finds her embedded in a vast web: the spider—its normal prey bats—has stored her in its larder. Garth kills the spider and slashes Dawn free. They return to the cave just in time to free Lumiere and Karen, dodging beneath a rock archway as the depth charges explode. The explosion is heard up above by Grimm, and also by Captain Steel and his men, who have landed on the island to search for Garth.

Grimm leads his men to the surface to find the wreck. Below, Garth snatches a lifeboat swept from the wreck, and his party are able to sail it on the swiftly rising waters up the lava tunnels to the surface.

Up above, Von Grimm slips into a ravine now filling with the rising sea. His frightened men abandon him. Von Grimm struggles to a ledge—only to be devoured by a giant spider! Garth and his party discover the wreck now floating on the surface, whilst Captain Steel’s men capture the gangsters as they emerge, before picking up Garth’s party and returning triumphantly to Crater Island.

Synopsis by Philip Harbottle

 

 

DF SD/DH 26/1/48 – 10/4/48 G22 – G86 65
11 Olympic Champion

Writer: Don Freeman

Artist: Stephen Dowling and Dick Hailstone

Published: 12th April 1948 – 20th September 1948 (G87 – G225)

Number of Episodes: 139

Whilst working with Lumiere on Crater Island, Garth is invited at short notice to compete in the 1948 London Olympic Games. Lumiere offers to fly Garth in his new rocket plane, accompanied by Karen and Dawn. But the still experimental plane flies off course and crashes in a lake in a lost valley where a colony of Greeks have preserved their old way of life since the fourth century.

Emerging safely from the lake thanks to Lumiere’s patent escape hatch, they are attacked by Greek soldiers who mistake them as Persian invaders. Garth repulses them with his prodigious strength, but without causing any fatalities, earning their respect.

Their advent has been observed by Colchas, a priest to the oracle of Apollo. Pythia, the Oracle’s priestess, is enamoured of Garth, so she pronounces that he has been sent by the Gods to compete in their Olympiad.

Garth goes along with the story to give Lumiere time to enlist the help of Colchas to recover his plane from the lake. Colchas knows their origin and wishes to preserve the colony’s isolation.

The local culture demands that whilst in training for the games, Garth is separated from Karen and Dawn, who are placed under virtual house arrest by Milo, Captain of the Guard who is plotting to overthrow the government. His plan depends on his winning at the Games, so he arranges for an archer to assassinate Garth. Dawn is able to foil the attempt by dropping a heavy vase on to the archer’s head, killing him before he can fire his arrow. Milo has Dawn arrested for murder. He is enamoured of Karen, who plays up to him to learn his plans, and warns Garth. His and Lumiere’s intervention at Dawn’s trial clears her.

Garth duly wins the Games—and helps to prevent the overthrow of the government by Milo, in alliance with the now hostile Pythias, who has been spurned by Garth. She is shot by Karen as she attempts to stab Garth in the back. Garth slays Milo and the revolt is crushed.

The friends leave in Lumiere’s repaired plane, only to find it had been sabotaged by Pythias. They bale out by parachute. Garth is last to jump, and finds himself descending alone into the next valley, which Colchas had warned them to avoid at all costs!

 

Synopsis by Philip Harbottle

DF SD/DH 12/4/48 – 20/9/48 G87 – G225 139
12 The Wonder Women DF SD/JA 21/9/48 – 8/2/49 G226 – H33 120
13 Man Hunt DF SD/JA 9/2/49 – 9/7/49 H34 – H162 129
14 Selim the Slaver DF SD/JA 11/7/49 – 26/11/49 H163 – H282 120
15 Garth and the Glove Game DF SD/JA 28/11/49 – 3/6/50 H283 – J131 159
16 Journey to Jason DF SD/JA 5/6/50 – 23/12/50 J132 – J305 174
17 Space-Time Traveller DF SD/JA 27/12/50 – 12/5/51 J306 – K113 117
18 The Phantom Pharoah DF SD/JA 14/5/51 – 6/10/51 K114 – K239 126
19 Wings of the Night DF SD/JA 8/10/51 – 17/3/52 K240 – L65 136
20 Space Time Rivals DF SD/JA 18/3/52 – 5/7/52 L66 – L159 94
21 Flight into the Future DF SD/JA 7/7/52 – 25/10/52 L160 – L255 96
22 Invasion from Space HM SD/JA 27/10/52 – 14/2/53 L256 – M39 94
23 Warriors of Krull PO SD/JA 16/2/53 – 13/6/53 M40 – M140 101
24 In Hollywood PO SD/JA 15/6/53 – 14/11/53 M141 – M272 132
25 The Return of Malveno PO SD/JA 16/11/53 – 5/5/54 M273 – N106 144
26 The Golden Sphere PO SD/JA 6/5/54 – 4/12/54 N107 – N289 183
27 The 13th Man PO SD/JA 5/12/54 – 2/7/55 N290 – O153 174
28 The Stone of Solomon PO SD/JA 4/7/55 – 25/1/56 O154 – P21 176
29 The Fantastic Doctor Quyn PO SD/JA 26/1/56 – 2/7/56 P22 – P156 135
30 The Hand of Attila PO SD/JA 3/7/56 – 1/1/57 P157 – Q1 155
31 The Last Goddess PO SD/JA 2/1/57 – 26/6/57 Q2 – Q151 150
32 The Captive PO SD/JA 27/6/57 – 15/1/58 Q152 – R13 172
33 The Sorceror PO SD/JA 16/1/58 – 31/7/58 R14 – R181 168
34 The Mask of Chang Ku PO SD/JA 1/8/58 – 3/2/59 R182 – S29 158
35 Crystals of Camelot PO SD/JA 4/2/59 – 16/8/59 S30 – S195 166
36 The Big Game PO SD/JA 18/8/59 – 15/3/60 S196 – T64 179
37 The Living Mountain PO SD/JA 16/3/60 – 24/8/60 T65 – T202 138
38 The Long Sleep PO SD/JA 25/8/60 – 9/3/61 T203 – U58 167
39 Warrior World PO SD/JA 10/3/61 – 26/8/61 U59 – U203 145
40 The Static Zone PO SD/JA 28/8/61 – 21/2/62 U204 – V45 151
41 When Venus was Born PO SD/JA 22/2/62 – 15/9/62 V46 – V221 176
42 The Hounds of Skarn PO SD/JA 17/9/62 – 23/2/63 V222 – W47 136
43 The Islands of Kaa PO SD/JA 25/2/63 – 3/8/63 W48 – W184 137
44 The Troll PO SD/JA 5/8/63 – 27/11/63 W185 – W283 99 1968
45 The Golden Slayer PO SD/JA 28/11/63 – 16/5/64 W284 – X117 144
46 The Rebels PO SD/JA 18/5/64 – 16/11/64 X118 – X274 157
47 The Teenager PO SD/JA 17/11/64 – 17/4/65 X275 – Y91 128
48 The Big Joker PO SD/JA 19/4/65 – 28/8/65 Y92 – Y205 114
49 The Time Couriers PO SD/JA 30/8/65 – 24/12/65 Y206 – Y306 101
50 The Invaders PO SD/JA 28/12/65 – 23/4/66 Y307 – Z96 100
51 The Brain JE SD/JA 25/4/66 – 13/8/66 Z97 – Z192 96
52 The Night of the Knives JE SD/JA 15/8/66 – 28/11/66 Z193 – Z283 91
53 Lord of the Computers JE SD/JA 29/11/66 – 28/3/67 Z284 – A73 101
54 The Wakening JE SD/JA 29/3/67 – 27/7/67 A74 – A177 104
55 Wrath of Venus JE SD/JA 28/7/67 – 7/11/67 A178 – A265 88
56 The Glenoig Miracle JE SD/JA 8/11/67 – 15/3/68 A266 – B65 109
57 The Time Lock JE SD/JA 16/3/68 – 6/7/68 B66 – B161 96
58 The Web of Dionara (Part 1, interupted by industrial dispute) JE SD/JA 8/7/68 – 28/8/68 B162 – B206 45
44 The Troll (incomplete re-run, published during industrial dispute) PO SD/JA 29/8/68 – 18/11/68 B207 – B276 70
58 The Web of Dionara (Part 2) JE SD/JA 19/11/68 – 8/1/69 B277 – C7 42
59 Mind Destroyers JE SD/JA 9/1/69 – 22/4/69 C8 – C95 88
60 The Rohan Legend JE JA 23/4/69 – 1/8/69 C96 – C181 86
61 Playboy of Space JE JA 2/8/69 – 7/11/69 C182 – C265 84
62 These Men are Mine JE JA 8/11/69 – 16/2/70 C266 – D40 88
63 Exiles JE JA 17/2/70 – 21/5/70 D41 – D120 80
64 Ghost Ship JE JA 22/5/70 – 2/9/70 D121 – D205 85
65 The Brain Voyagers JE JA 3/9/70 – 9/12/70 D206 – D288 83
66 The Syndicate JE JA 10/12/70 – 20/3/71 D289 – E66 83
67 Journey into Fear JE JA 22/3/71 – 26/6/71 E67 – E149 83
68 Sundance JE FB/JA 28/6/71 – 11/10/71 E150 – E236 87 2012
69 The Cloud of Balthus JE FB/JA 12/10/71 – 27/1/72 E237 – F23 91 2012
70 The Orb of Trimandias JE FB/JA 28/1/72 – 22/5/72 F24 – F121 98 2013
71 Wolf Man of Ausensee JE FB 23/5/72 – 6/9/72 F122 – F210 89 2011
72 People of the Abyss JE FB 7/9/72 – 23/12/72 F211 – F303 93 2012
73 The Women of Galba JE FB 27/12/72 – 10/4/73 F304 – G86 90
74 Ghost Town JE FB 11/4/73 – 12/7/73 G87 – G164 78 1976, 2011, 2015
75 The Mask of Atacama JE FB 13/7/73 – 25/10/73 G165 – G254 90 2012
76 The Wreckers JE FB 26/10/73 – 18/2/74 G255 – H41 96 2011
77 The Beast of Ultor JE FB 19/2/74 – 5/6/74 H42 – H131 90 2013
78 Freak Out to Fear JE FB 6/6/74 – 27/9/74 H132 – H227 96
79 Bride of Jenghiz Khan JE FB 28/9/74 – 14/1/75 H228 – J11 90 2012
80 The Angels of Hell Gap JE FB 15/1/75 – 2/5/75 J12 – J101 90 2011
81 The Doomsmen JE FB 3/5/75 – 15/8/75 J102 – J191 90 2012
82 The Bubble Man JE FB 16/8/75 – 28/11/75 J192 – J281 90 2011
83 The Beautiful People JE FB 29/11/75 – 16/3/76 J282 – K64 90 2011
84 The Spanish Lady JE FB 17/3/76 – 7/7/76 K65 – K160 96 2011
74 + Ghost Town (re-run) JE FB 8/7/76 – 6/10/76 K161 – K238 78 2014
85 The Man-Hunt JE FB/MA 7/10/76 – 15/1/77 K239 – L12 84
86 Ship of Secrets JE MA 17/1/77 – 29/4/77 L13 – L100 88 2012
87 Mr Rubio Calls JE MA 30/4/77 – 15/8/77 L101 – L192 92
88 Sapphire JE/JA MA 16/8/77 – 28/11/77 L193 – L282 90
89 Finality Factor JE/JA MA 29/11/77 – 12/4/78 L283 – M84 112 2014
90 Power Game JE/JA MA 13/4/78 – 10/8/78 M85 – M187 103
91 The Long Sleep JE/JA MA 11/8/78 – 18/11/78 M188 – M273 86
92 Voyage into Time JE/JA MA 20/11/78 – 15/3/79 M274 – N63 97 2013
93 The Fisherman JE/JA MA 16/3/79 – 14/7/79 N64 – N166 103
94 The Mind Stealers JE/JA MA 16/7/79 – 10/11/79 N167 – N268 102
95 Citizen Mundo 14500 JE/JA MA 12/11/79 – 23/2/80 N269 – O46 87 2015
96 French Woman JE/JA MA 25/2/80 – 13/6/80 O47 – O137 91
97 The Forgotten JE/JA MA 14/6/80 – 2/10/80 O138 – O232 95
98 The Iron Maidens JE/JA MA 3/10/80 – 14/2/81 O233 – P38 113
99 Legion of the Damned JE/JA MA 16/2/81 – 28/4/81 P39 – P99 61 2013
100 Make Your Play JE/JA MA 29/4/81 – 2/6/81 P100 – P129 30
101 Day of Anger JE/JA MA 3/6/81 – 7/10/81 P130 – P238 109 2014
102 The Space Mods JE/JA MA 8/10/81 – 13/2/82 P239 – Q37 108
103 Seek and Destroy JE/JA MA 15/2/82 – 7/6/82 Q38 – Q133 96
104 The Bombers JE/JA MA 8/6/82 – 5/10/82 Q134 – Q235 102
105 Hunters JE/JA MA 6/10/82 – 27/1/83 Q236 – R22 96 2014
106 Merchants of Terror JE MA 28/1/83 – 29/4/83 R23 – R100 78
107 Hammer of Thorwold JE MA 30/4/83 – 1/8/83 R101 – R180 80 2014
108 Sammy JE MA 2/8/83 – 3/11/83 R181 – R261 81
109 La Belle Sauvage JE MA 4/11/83 – 7/2/84 R262 – S32 82
110 Tell No Tales JE MA 8/2/84 – 9/5/84 S33 – S110 78
111 Lords of Space JE MA 10/5/84 – 24/8/84 S111 – S202 92
112 Winning is all JE MA 25/8/84 – 24/11/84 S203 – S283 81
113 Whose Finger on the Button? JE MA 26/11/84 – 7/3/85 S284 – T52 82
114 This Land is Mine JE MA 8/3/85 – 6/6/85 T53 – T130 78
115 Tigress JE MA 7/6/85 – 5/9/85 T131 – T208 78
116 Comet of Doom AA MA 6/9/85 – 5/12/85 T209 – T286 78
117 Return to Thule JE MA 6/12/85 – 14/3/86 T287 – U64 85
118 Sage of Eadon AA MA 15/3/86 – 16/6/86 U65 – U142 78  2013
119 Brotherhood of Blood JE MA 17/6/86 – 15/9/86 U143 – U220 78
120 Vengeance of Venn AA MA 16/9/86 – 16/12/86 U221 – U298 78
121 Outlaws JE MA 17/12/86 – 18/3/87 U299 – V66 78
122 Super-Hero AA MA 19/3/87 – 17/6/87 V67 – V144 78
123 The Great Beast JE MA 18/6/87 – 16/9/87 V145 – V222 78
124 The Gallant and Gray AA MA 17/9/87 – 17/12/87 V223 – V300 78
125 The Don’s Daughter JE MA 18/12/87 – 17/3/88 V301 – W66 77 2015
126 In the Beginning AA MA 18/3/88 – 17/6/88 W67 – W144 78 2015
127 Body Swap JE MA 18/6/88 – 16/9/88 W145 – W222 78 2015
128 Beyond the Dreamtime AA MA 17/9/88 – 15/12/88 W223 – W300 78 2013
129 Venus Trap JE MA 16/12/88 – 16/3/89 W301 – X64 78
130 Takeover UK! JA MA 17/3/89 – 15/6/89 X65 – X142 78
131 Scourge of God JE MA 16/6/89 – 14/9/89 X143 – X220 78
132 The Doll Master AA MA 15/9/89 – 14/12/89 X221 – X298 78 2015
133 Swordsman of Subucus

Writer: Jim Edgar

Artist: Martin Asbury

Published: 15th December 1989 – 16th March 1990 (X299 – Y65)

Number of Episodes: 78

On the planet of Subucus, men have become slaves to Lilith, sister in evil to The Great Beast. Her assistant, a witch named Morcred, tells Lilith about Garth, a man capable of resisting her charm.

Morcred summons Garth through the Sword of Honour, a prize presented to him for winning the British Fencing Championship.

Garth is tricked into believing Lilith has denounced her evil ways and has fallen for him. She becomes a bat and poisons Garth with a bite to the chest. Captain Creda, a servant to Lilith, rescues him by sucking out the poison.

Morcred turns into a monstrous swordsman that Garth defeats with his sword. A group of rebels and fugitives, led by Creda and her brother Tirus, come together and attack Lilith’s palace. Once again she becomes a bat and escapes. The planet of Subucus is now at peace and Garth returns home to Earth.

Synopsis by Ant Jones

JE MA 15/12/89 – 16/3/90 X299 – Y65 78
134 The Chiller Connection AA/JA MA 17/3/90 – 15/6/90 Y66 – Y143 78 2013
135 Dancing Queen JE MA 16/6/90 – 14/9/90 Y144 – Y221 78
136 Dark Side JA MA 15/9/90 – 14/12/90 Y222 – Y299 78
137 Treasure of Colchis TQ/JA MA 15/12/90 – 16/3/91 Y300 – Z65 78
138 Bedside Manor JE MA 18/3/91 – 15/6/91 Z66 – Z143 78
139 Apache Moon JE MA 17/6/91 – 14/9/91 Z144 – Z221 78 2014
140 The Iceman Liveth TQ MA 16/9/91 – 14/12/91 Z222 – Z299 78
141 Hell-Fire JE MA 16/12/91 – 16/3/92 Z300 – A64 77
142 Blood Sport TQ MA 17/3/92 – 15/6/92 A65 – A143 79
143 Man on the Edge JA MA 16/6/92 – 14/9/92 A144 – A221 78
144 The Killing of Rusty O’Roare JE MA 15/9/92 – 14/12/92 A222 – A299 78
145 Twin Souls

Writer: Philip Harbottle

Artist: Martin Asbury

Published: 15th December 1992 – 16th March 1993 (A300 – B64)

Number of Episodes: 78

Garth experiences vivid dreams of a planet dying from global warming. Professor Lumiere deduces he is telepathically linked to his “cosmic twin” on a distant planet (Lyra). He transposes Garth’s mind with that of Lyra’s ruler, Crax, who had been placed in therapeutic sleep. While he slept his “Shadow Leader” Nazrin has forced the population into building spaceships to migrate into space, unaware they are sabotaged to explode. An insectile alien race are focusing the sun’s heat onto Lyra through vast lenses in a tunnel cut through its moon, to force the exodus.

Garth and Crax’s girlfriend Elvia follow Nazrin to the moon, where he is revealed to be an alien who had been “wearing” Nazrin’s dead body. Garth and Elvia escape in a spaceship, smashing the lenses and destroying the moon in the process. Crax reclaims his body just as Elvia, unaware of the switch, is about to make love!

Synopsis by Philip Harbottle

PH MA 15/12/92 – 16/3/93 A300 – B64 78
146 Viva El Garto! AA MA 17/3/93 – 15/6/93 B65 – B142 78
147 Return to the Static Zone PO/JA MA 16/6/93 – 14/9/93 B143 – B220 78
148 Warlord

Writers: Philip Harbottle & John Allard

Artist: Martin Asbury

Published: 15th September 1993 – 14th December 1993 (B221 – B298)

Number of Episodes: 78

Serving as a United Nations Observer on a Pacific island, Garth teams up with Cindy Lee, a feisty Texas lady leading a relief convoy to the village of Lontaga — cut off and under the domination of the crazed General Kano, a local warlord. Kano seized control of a chunk of the island when civil war broke out, and uses the villagers as slaves in a copper mine. He gets weapons by smuggling out copper with the help of crooks from Tokyo.

Using his great strength and cunning, Garth successfully leads the convoy past Kano’s forces to reach Lontaga, but Cindy is kidnapped and taken to Kano’s HQ, an old Spanish castle. About to be whipped by Kano, Cindy is saved when Garth intervenes. After defeating a Sumo champion in a fight to the death, Garth escapes with Cindy by hanging onto a dragon kite as a typhoon destroys the castle.

Synopsis by Philip Harbottle

PH/JA MA 15/9/93 – 14/12/93 B221 – B298 78
149 Champions

Writers: Philip Harbottle & John Allard

Artist: Martin Asbury

Published: 15th December 1993 – 16th March 1994 (B299 – C64)

Number of Episodes: 78

Waxmel, interstellar entrepreneur, (a parody of Robert Maxwell) stages sporting contests televised across the galaxy. His current champions are brothers Dez and Zed Grimos from his home world. Garth and Megon (a being from a high gravity world) are snatched across space to compete in three contests: a sled race across an ice zone, a race to find water in a desert, and a contest to ride on the back of a genetically engineered sea monster and steer it back into harbour.

Waxwel rigs the contests to ensure the Brothers’ victory. They win the first, but lose the second and decisive third, in which Dez is killed by the sea monster.

At the awards ceremony Zed hands over the Champions trophy to Garth containing a bomb planted by Waxmel, but Garth and Megon outwit them and both are killed. The triumphant Garth and Megon are returned to their home planets.

Synopsis by Philip Harbottle

PH/JA
MA 15/12/93 – 16/3/94 B299 – C64 78
150 Nightmare in Paris AA MA 17/3/94 – 15/6/94 C65 – C142 78
151 Days of Doom JA MA 16/6/94 – 14/9/94 C143 – C220 78
152 Twilight World

Writer: Philip Harbottle

Artist: Martin Asbury

Published: 15th September 1994 – 23rd November 1994 (C221 – C280)

Number of Episodes: 60

In remote futurity, the sun is dying, the Earth freezing. To solve the problem scientists construct the Arbiter, a super computer incorporating human brains. It telepathically forces its creators to encase their brains in cybernetic units—machine men, impervious to the cold. Humanity is culled, and only a few hundred retained as servitors in the City of Machines.

One scientist, Gofal, remains free of the Arbiter’s control. He transports his ancestor, Garth, across time to help save humanity. Immune to the Arbiter’s telepathic control, Garth is able to remove one of its brains encased in a super metal, urillium. Duplicating this metal, Gofal encases a spaceship in it, enabling Garth to fly close enough to the sun to drop a super bomb that will restore the sun.

The sun melts the ice on Earth and the resultant floods destroy the City of Machines. Gofal then restores Garth to his own time.

Synopsis by Philip Harbottle

PH MA 15/9/94 – 23/11/94 C221 – C280 60
153 Stag Night MA MA 24/11/94 – 18/1/95 C281 – D15 48
154 Devil Woman

Writer: Philip Harbottle

Artist: Martin Asbury

Published: 19th January 1995 – 29th March 1995 (D16 – D75)

Number of Episodes: 60

Garth and Professor Lumiere witness an experiment to transmute metals, conducted by physicist Jeff Barclay. But alongside transmuted metal, there appears the almost nude body of a beautiful woman, who speaks an unknown language. Barclay is suspended pending a scientific inquiry. Lumiere assumes care of the mysterious girl, Iana, and with the besotted Barclay, teaches her English.

At the inquiry, Lumiere asserts that Iana is an alien who died in space, but whose body atoms miraculously reassembled in the laboratory. He is not believed, and Barclay is dismissed. Garth’s reservations about Iana are justified when she murders Lumiere’s housekeeper and paralyzes Barclay with the power of her mind. She seeks to destroy humanity as revenge for the destruction of her planet (now the Asteroid Belt) and begins murdering leading scientists, including Garth’s old girlfriend Dr. Carol Highton. A vengeful Garth succeeds in utterly destroying Iana by atomic bombardment with her transmutation machine.

Synopsis by Philip Harbottle

PH MA 19/1/95 – 29/3/95 D16 – D75 60
155 Home Run AA MA 30/3/95 – 7/6/95 D76 – D135 60
156 Sub mission MA MA 8/6/95 – 16/8/95 D136 – D195 60
157 Bigfoot JT MA 17/8/95 – 25/10/95 D196 – D255 60
158 Railhead AA MA 26/10/95 – 5/1/96 D256 – E4 60
159 Room 202 MA MA 6/1/96 – 14/3/96 E5 – E64 60
160 Mistress Orange MA MA 15/3/96 – 23/5/96 E65 – E124 60
161 Nasuanna MA MA 24/5/96 – 8/8/96 E125 – E190 66
162 Sal’s Island PT MA 9/8/96 – 17/10/96 E191 – E250 60
163 The Picture MA MA 18/10/96 – 28/12/96 E251 – E310 60
164 Dam Drivers MA MA 31/12/96 – 8/2/97 E311 – F34 36
165 Z File MA MA 10/2/97- 22/3/97 F35 – F70 36
(166) Garth in Space KR SD/JA Daily Mirror Book for Boys 1970 24
(167) Double Diamonds KR JA Daily Mirror Book for Boys 1971 24
Reprints
The Mirror began reprinting Garth in 2011 A number of the stories are heavily edited and strips omitted, so the strip total is different on each one compared with the original presentation
No Story Colourist Published Strip Count
80 The Angels Of Hells Gap MB 21/2/11-12/4/11 88
76 The Wreckers MB 13/4/11-7/6/11 96
84 Spanish Lady MB 8/6/11-2/8/11 96
83 The Beautiful People MB 3/8/1-23/9/11 90
74 Ghost Town MB 24/9/11-8/11/11 78
82 The Bubble Man MB 9/11/11-30/12/11 90
71 Wolf Man of Ausensee MB 31/12/11-21/2/12 89
69 The Cloud Of Balthus MB 22/2/12-14/4/12 91
72 People Of The Abyss MB 16/4/12-8/6/12 93
86 Ship Of Secrets MB 9/6/12-30/7/12 88
73 The Women Of Galba MB 31/7/12-13/9/12 78
75 The Mask Of Atacama MB 14/9/12-5/11/12 90
68 Sundance MB 6/11/12-27/12/12 87
81 The Doomsmen MB 28/12/12-18/2/13 90
79 Bride of Jenghiz Khan MB 19/2/13-10/4/13 78
77 The Beast of Ultor MB 11/4/13-1/6/13 90
70 The Orb of Trimandias MB 3/6/13-29/7/13 98
92 Voyage Into Time MB 30/7/13-24/9/13 97
134 The Chiller Connection MB 25/9/13-8/11/13 78
99 Legion of the Damned MB 9/11/13-14/12/13 61
118 Sage of Eadon MB 16/12/13-30/1/14 78
128 Beyond the Dreamtime MB 31/1/14-17/3/14 78
105 Hunters MB 18/3/14-12/5/14 96
101 Day of Anger MB 13/5/14-15/7/14 109
89 Finality Factor MB 16/7/14-18/9/14 111
139 Apache Moon MB 19/9/14-3/11/14 78
85 The Man-Hunt MB 4/11/14-22/12/14 84
107 Hammer of Thorwold MB 23/12/14-7/2/15 80
125 The Don’s Daughter MB 9/2/15-24/3/15 76
95 Citizen Mundo 14500 MB 25/3/15-13/5/15 85
126 In the Beginning MB 14/5/15-25/6/15 74
127 Body Swap MB 26/6/15-10/8/15 78
132 The Doll Master MB 11/8/15-24/9/15 78
Writer / Artist abbreviations:
AA = Angus Allan • DF = Don Freeman • DH = Dick Hailstone • FB = Frank Bellamy • HM = Hugh McClelland • JA = John Allard • JE = Jim Edgar • JT = James Tomlinson • KR = Ken Roscoe • MA = Martin Asbury | PH = Philip Harbottle • PO = Peter O’Donnell | PT = Peter Tranter • SD = Steve Dowling • TQ = Tim Quinn • MB = Martin Baines
Note on strip codes / serial numbers, etc:
Each code letter (running A to Z, excluding the letter I) represents a year’s worth of Mondays to Saturdays, the days on which The (Daily) Mirror newspaper of London is published Thus in any given year there will be a maximum of 314 numbers assigned to a serial code Figures in brackets denote number of days the newspaper appeared that year Pre 1982 it was not published Sunday, Good
Friday, Christmas Day, and Boxing Day From 1982 it was published every day except Sunday and Christmas Day Stories 163, 164 and 165 appeared only in
the Mirror’s Northern Ireland edition. Thick writing = leap years

1943 = B (310)

1944 = C (310)

1945 = D (308)

1946 = E (309)

1947 = F (310)

1948 = G (311)

1949 = H (310)

1950 = J (309)

1951 = K (310)

1952 = L (310)

1953 = M (310)

1954 = N (310)

1955 = O (308)

1956 = P (310)

1957 = Q (310)

1958 = R (310)

1959 = S (310)

1960 = T (311)

1961 = U (309)

1962 = V (310)

1963 = W (310)

1964 = X (311)

1965 = Y (310)

1966 = Z (311)

1967 = A (309)

1968 = B (311)

1969 = C (309)

1970 = D (305)

1971 = E (304)

1972 = F (307)

1973 = G (309)

1974 = H (306)

1975 = J (307)

1976 = K (310)

1977 = L (310)

1978 = M (307)

1979 = N (309)

1980 = O (307)

1981 = P (309)

1982 = Q (309)

1983 = R (311)

1984 = S (313)

1985 = T (307)

1986 = U (310)

1987 = V (311)

1988 = W (314)

1989 = X (311)

1990 = Y (312)

1991 = Z (312)

1992 = A (313)

1993 = B (312)

1994 = C (313)

1995 = D (311)

1996 = E (312)

1997 = F (312)

See Also:

Garth: An Introduction

Garth © Daily Mirror

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