BBC Studios has partnered with Oculus to bring a new cinematic, feature-length Doctor Who VR videogame to San Diego Comic-Con, produced by the developers, Maze Theory.
Fans attending the event will be the first in the US to play Doctor Who: The Edge of Time at the BBC America Booth (#4129), which will include a sneak peek of the TARDIS and new title sequence created just for the game.
The fully-interactive VR videogame, featuring the voice of Jodie Whittaker, will get its full launch this September, published by PlayStack and developed by Maze Theory.
In the new game, The Doctor has been hurled through time to the end of the universe and a virus that threatens to rip apart reality itself has been unleashed. Players can pilot the TARDIS on a journey across worlds both familiar and strange to recover a series of powerful time crystals that can repair spacetime and ultimately, save the universe itself.
Doctor Who: The Edge Of Time transports fans into a globally-beloved world of aliens, mystery and wonder, letting them embark on a brand-new and fully-interactive adventure, inspired by the show’s 55-year history and starring the Doctor’s current incarnation, played by Jodie Whittaker.
Armed with the iconic Sonic Screwdriver, players will solve mind-bending puzzles, grapple with classic monsters and encounter new horizons in a quest to find the Doctor and defeat a powerful force that threatens to destroy the fabric of reality. They’ll face the infamous Daleks and other known faces from the Doctor’s world plus some brand new never-before-seen monsters as they travel through stunning cinematic environments that truly bring the show to life.
The newly-revealed TARDIS, also in seen in a Maze Theory Production Diary available on YouTube, showcases the painstaking attention to detail and incredible authenticity that Maze Theory is bringing to the Doctor Who universe, in close collaboration with the production team at BBC Studios.
Visiting the Doctor Who set in Cardiff earlier this year, Maze Theory set out to “create the most authentic and lifelike version of the TARDIS in a videogame to date.” It required taking hundreds of photographs, using a technique called photogrammetry, to create a hyper-accurate digital reference of the iconic spaceship.
The team’s 3D artists, designers, sound and software engineers brought the TARDIS to life in a process taking over 1,200 hours. The functionality of the controls are true to the show, all behaving exactly as they do on screen.