Co-edited by Daniel Merlin Godbrey, a leading light in the field of digital comics, the Digital Comics edition of the MeCCsa Networking Knowledge Journal is now online.
The Journal is hopefully of use for anyone studying the area of digital comics (including some crossovers between comics and theatre, and comics and gaming fandom).
MeCCSA is the subject association for the field of media, communication and cultural studies in UK Higher Education. Membership is open to all who teach and research these subjects in HE institutions, via either institutional or individual membership. The field includes film and TV studies, media production, journalism, radio, photography, creative writing, publishing, interactive media and the web; and it includes higher education for media practice as well as for media studies.
• You can view it here (or follow the links to specific articles below): http://ojs.meccsa.org.uk/index.php/netknow/issue/view/47
MeCCsa Networking Knowledge Journal – Volume 8, No 4 (2015)
Guest edited by Daniel Merlin Goodbrey and Jayms Clifford Nichols
Table of Contents
Digital Comics: An Introduction PDF
Daniel Merlin Goodbrey, Jayms Clifford Nichols
Distinguishing Mediality: The Problem of Identifying Forms and Features of Digital Comics PDF
Lukas R. A. Wilde
Bad Machinery and the Economics of Free Comics: A Webcomic Case Study PDF
Waiting for the Next Part: How the Temporal Dimensions of Digital Serialisation Have Changed Author-Reader Dynamics PDF
Approaching the Cognitive and Social Functions of World of Warcraft Fan-Comics PDF
Roger Dale Jones
Hyper/Comics/Con/Text: Institutional Contexts and Interface Design in Online Educational Hypercomics PDF
Performing ‘Readings’: The Interplay of Theatre And Digital Comics In Tezuka PDF
Mathias P. Bremgartner