Judge Dredd » Live Evil (part 4)
Mega-City One, 2140 AD. Home to over 72 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Unemployment is near total, boredom universal, and crime is rampant. It’s a powder-keg waiting to explode, and only the zero-tolerance Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law!
Bad Company » Terrorists (part 12)
It has been a decade since man fought the Krool on the planet Ararat. Danny Franks was just a raw recruit until he was drafted into the guerrilla unit known as BAD COMPANY. Kano, Fly-Trap, Mad Tommy and Thrax were living in a veterans’ compound, dosed in psyche-chem to keep the memories at bay, when they realised the truth about the war had been hidden from them. They busted out, and are now enemies of the state…
A.B.C. Warriors » Fallout (part 12)
Mars, the far future. War droids created for a conflict that ended centuries ago, the ABC WARRIORS are resistant to Atomic, Bacterial and Chemical warfare. Charged with bringing peace to the civil war-ravaged frontier colonies on the Red Planet, the Mek-nificent Seven have recently recruited the mechanic Tubal Caine, who was once Happy Shrapnel. Now, they’re determined to take down the villainous Howard Quartz…
Brass Sun » Engine Summer (part 12)
The Orrery is a clockwork solar system, a clutch of planets orbiting a vast BRASS SUN, but the outer worlds are freezing as the sun dies. Young Wren must find the elements of the key that will restart the sun, and has embarked on an epic quest with conductor novice Septimus. An aspect of the Blind Watchmaker, The Orrery’s creator, was implanted in Wren’s head, and she’s now transferred it to Arthur, a robot assassin…
Tharg’s Future Shocks » Sunday Scientist (part 1)
Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutory lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected…
The founder of downthetubes, which he established in 1998. John works as a comics and magazine editor, writer, and on promotional work for the Lakes International Comic Art Festival. He is currently editor of Star Trek Explorer, published by Titan – his third tour of duty on the title originally titled Star Trek Magazine.
Working in British comics publishing since the 1980s, his credits include editor of titles such as Doctor Who Magazine, Babylon 5 Magazine, and more. He also edited the comics anthology STRIP Magazine and edited several audio comics for ROK Comics. He has also edited several comic collections, including volumes of “Charley’s War” and “Dan Dare”.
He’s the writer of “Pilgrim: Secrets and Lies” for B7 Comics; “Crucible”, a creator-owned project with 2000AD artist Smuzz; and “Death Duty” and “Skow Dogs” with Dave Hailwood.