Videogames: Design/Play/Disrupt, a V&A exhibition exploring the contemporary world of gaming, looking at how they are designed, how they captivate players, and the social and ethical issues surrounding them, is moving to V&A Dundee later this month.
Dundee is, of course – a city that is one of Britain’s hubs for games creation and, as the sector and the number of games has grown, so, of course, have the number of licensed comics based on hit titles.
The Victoria and Albert Museum exhibition explores the innovative and rapidly changing design field of videogames, and the role that designers, as well as gamers and critics, have played in developing video games over recent decades.
It also looks at how game design has adapted to new technology such as widespread broadband, smartphones and social media which have rapidly changed the gaming scene.
The exhibition earned plenty of coverage when it opened in London last year, including a challenging item in Design Week, that asked “Are video games inherently sexist? Designers and game makers discuss”, interviewing a number of women who worked in the industry – leading with an image of a bikini- clad character from Grand Theft Auto.
Videogames: Design/Play/Disrupt explores how contemporary designers, players and critics are pushing boundaries in playful and radical new ways. It offers rare glimpses from the creative process of developing games such as The Last of Us to Kentucky Route Zero, including original prototypes, early character designs and notebooks, are on show alongside cultural inspiration from a Magritte painting to a viral cat video.
From blockbuster titles produced by leading studios such as Splatoon from Nintendo, to independents such as Journey by thatgamecompany, the exhibition explores the craft and skill of creating ground-breaking videogame design. These examples are presented alongside large- scale immersive multimedia and interactive installations from Minecraft to League of Legends and investigations of the social and political issues in the field, offering an insight into the design process, community and culture of videogames.
The exhibition explores videogame design since the mid-2000s, when major technological advancements, such as increased access to broadband, social media and newly available means of making, transformed the way games are designed, discussed and played.
With at least 2.2 billion players worldwide, the reach and range of gaming is examined within creative online player communities who modify games and create fan art; spectators and competitive performers at large scale esports stadium events and surprising spaces of the niche DIY arcade scene. Videogames: Design/ Play/ Disrupt builds on the V&A’s activity as a space for contemporary debate, which actively collects, displays and programmes digital design.
Speaking when the exhibition, which ran at V&A London until earlier this month first opened Tristram Hunt, Director of the V&A, said: “There is a rich universality to videogames in contemporary culture. This is the right time for the V&A to be building on our active interest in videogames to investigate this exciting and varied design field at the intersection between technology, engineering and broader visual culture, presenting the influences, inspiration and debates that define it.
“There is a wealth of creativity to explore, from the craft of the studios to the innovation of the audience as players. This exhibition provides a compelling insight into one of the most important design disciplines of our time.”
• Videogames: Design/Play/Disrupt will move to the V&A Dundee from 20th April to 8th September 2019. More information about the London exhibition here | V&A Dundee, 1 Riverside Esplanade, Dundee DD1 4EZ – Daily: 10.00 – 17.00 | Web: www.vam.ac.uk/dundee
• Digital Dundee – Dundee-based Games Companies
• Read the Design Week feature “Are video games inherently sexist? Designers and game makers discuss”
- About the Author
- Latest Posts
The founder of downthetubes, which he established in 1998. John works as a comics and magazine editor, writer, and on promotional work for the Lakes International Comic Art Festival. He is currently editor of Star Trek Explorer, published by Titan – his third tour of duty on the title originally titled Star Trek Magazine.
Working in British comics publishing since the 1980s, his credits include editor of titles such as Doctor Who Magazine, Babylon 5 Magazine, and more. He also edited the comics anthology STRIP Magazine and edited several audio comics for ROK Comics. He has also edited several comic collections, including volumes of “Charley’s War” and “Dan Dare”.
He’s the writer of “Pilgrim: Secrets and Lies” for B7 Comics; “Crucible”, a creator-owned project with 2000AD artist Smuzz; and “Death Duty” and “Skow Dogs” with Dave Hailwood.
Categories: downthetubes Comics News, downthetubes News, Events, Exhibitions, Games, Other Worlds